![]() ![]() ![]() One of the biggest factors to prompt build changes are the new Legendary and Set items, but I’ll get to those in a minute. Since playing RoS I have changed my build for my Wizard at least 6 times. I found the abilities I liked and stuck with it. It’s funny, when I think back to playing Diablo III a few months ago, or even last year, I don’t remember changing my skills all that much. The new passives and passive skill slots create a plethora of new options for skill builds. Every class is rewarded 1 new skill, 5 runes for that skill, 3 new passive skills, and (best of all) another passive skill slot! The new skills for each class actually feel worthwhile, not like they were just tacked on. They increased the level cap to 70, bumping it by 10 levels. New characters aren’t the only way to add to the way we play, and Blizzard knows that. The Crusader is a full on power house, a tank, and a great support class all rolled into one. They can really take a massive beating, and the entire time receiving buffs to damage or defense solely for blocking attacks with their massive shields. The Crusader feels slow, hits hard, and has a ton of defense. It’s a great class to have in a group, but not exclusively a support class. The Crusader plays more like a Barbarian with Monk support abilities thrown in. There are plenty of similarities between the Diablo II Paladin and the RoS Crusader, but the feel is very very different. I know, it’s a silly argument, but something I felt worth pointing out. The problem with that statement is that the Monk existed as the support character. Stating that it fills in the space of support character that was lacking in the current roster. The Crusader has been likened to the Paladin of Diablo II in a few reviews I’ve read. So as expected we’re treated to class #6, the Crusader. It all sort of mashes together for a fantastic feel that really works on levels far beyond what was possible in Diablo III.īeing an expansion we have to expect some new ways to play, not just new places to play in. The city itself is rife with optional side quests and events to help you get into the story and the tone. The optional logs give deeper insight into the major players in the conflict and help you understand why Malthael is the big baddie this time around. ![]() On the up side, the way the plot is presented far outshines that of Diablo III. Imperius seemed like a much easier target to fall for corruption, but Blizzard went a different route. Sure Malthael is the Archangel of Death, so it’s only natural that he would want to kill everything that threatened his great city in the heavens, but for him to fall to the powers of darkness just doesn’t make sense. It doesn’t make much sense that one of the the Archangels, especially since it wasn’t Imperius, succumbs to the dark power held within the Black Soulstone. The plot also takes a small leap forward, but I really mean small. It really feels like the series took a complete 180 in terms of aesthetics and tone. You get a true sense of desperation as you make your way from t/he streets of Westmarch to the once majestic Pandemonium Fortress. It’s as if Act III, the Bastions Keep sections anyway, takes place in a city instead of a soldiers stronghold. Houses are filled with people fearing for their lives. The streets are lined with the bodies of fallen humans. All of Westmarch, where the majority of Act V takes place, is covered in darkness. Act V features no bright colors save for swirling energy wisps in the background. However, since it was a complaint it had to be fixed, and fixed it was. This helped avoid a stale feeling as we progressed from outdoor area to dark tomb and so on. Instead of everything being dark and desolate, we were treated to occasional vibrant colors and environments. Diablo III featured a fairly varied palate compared to that of the blacks and greys of previous entries. One of the biggest complaints about Diablo III, from the vocal minority, was the lightened tone of the series. Featuring a whole new act, a new class, 10 new levels for each class, new abilities, a revamped loot system, enhancements to the paragon system, an enchanter, and adventure mode to help players on their never ending quest for loot Reaper of Souls is the best thing to happen to Diablo III since it’s launch. Since day one Blizzard has been focused on perfecting Diablo III so it wouldn’t fall in the shadow of it’s predecessor. Diablo III had a fairly controversial launch, plagued with server errors and not a whole lot of end game replayability. Almost two full years after the launch of Diablo III comes the highly anticipated launch of it’s first expansion, Reaper of Souls. ![]()
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